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About Literature / Hobbyist Mila KruglovaFemale/Russia Recent Activity
Deviant for 3 Years
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Literature
Uma Jain (MOM Sheet)
Uma Jain
Level 1 Predator
0/15 Exp
Character Sheet
Vital Statistics
Strength: 3
Agility: 4
Wits: 3
Spirit: 2
Vitality: 10
Evasion: 8
Capacity: 5
Weapon Proficiencies: Blade, Bow, Claw, Spear, Wand, Unarmed.
Carried Weapons: Natural Claws, Short spear, Wooden Bow
Armor Proficiencies: Light.
Equipped Armor: Leather Armor (light)
Class Actions
Devour: As an action, the predator can attempt to outright devour an enemy in her zone. The predator makes a mystic attack against her chosen target. On a hit, she inflicts no damage, instead making a [Strength + Agility] check. If the result is equal to or greater than her target's remaining vitality, that creature is devoured on the spot, entering the predator's stomach and taking up an amount of size based on its scale - 1 for diminutive creatures, 3 for small one
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Literature
Tayen Stonehoof (MOM Sheet)
Tayen "Tauri" Stonehoof
Level 1 Shield Mother
0/15 Exp
Character Sheet
Vital Statistics
Strength: 4
Agility: 2
Wits: 2
Spirit: 4
Vitality: 10
Evasion: 6  With shield (7)
Capacity: 5
Weapon Proficiencies: Axes, Blades, Hammers, Polearms, and Spears.
Carried Weapons: Hard wood club, large tribal shield
Armor Proficiencies: Light, Medium, Heavy
Equipped Armor: Leather Armor (Light Armor)
Class Actions
Battle Meditation: As an action, the shield mother can focus her energies intensely, gathering her strength and preparing to fight further. Make a [Spirit] check, and gain an amount of temporary Vitality equal to the result. The shield mother can amplify this effect by spending resolve, gaining an additional point of temporary vitality for every point of resolve expended. This does not stack with any oth
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Literature
Caitlin Wildflower (MOM Sheet)
Caitlin Wildflower
Level 1 Gravimancer
0/15 Exp
Character Sheet
Vital Statistics
Strength: 3
Agility: 1
Wits: 4
Spirit: 4
Vitality: 10
Evasion: 4
Capacity: 4
Weapon Proficiencies: Staves, Tomes, Wands
Carried Weapons: Wooden Gravimancer's Staff (Staff; Two Handed)
Armor Proficiencies: None
Equipped Armor: Light clothes, Gravimancer's Sash (Not armor)
Class Actions
Gravity Boost: As an action, the gravimancer can ease the burdens of gravity on one of her allies in the encounter. The targeted ally ceases to suffer any penalties from excess size (including the pinned status) other than tautness. While this effect is active, the gravimancer's Gravimancer's Grace trait is disabled. This reprieve lasts until the gravimancer uses this ability on a different target, or chooses to dismiss it on her turn. Dismiss
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Uma Jain


Level 1 Predator


0/15 Exp


Character Sheet


Vital Statistics


Strength: 3
Agility: 4
Wits: 3
Spirit: 2

Vitality: 10
Evasion: 8
Capacity: 5

Weapon Proficiencies: Blade, Bow, Claw, Spear, Wand, Unarmed.
Carried Weapons: Natural Claws, Short spear, Wooden Bow

Armor Proficiencies: Light.
Equipped Armor: Leather Armor (light)

Class Actions


Devour: As an action, the predator can attempt to outright devour an enemy in her zone. The predator makes a mystic attack against her chosen target. On a hit, she inflicts no damage, instead making a [Strength + Agility] check. If the result is equal to or greater than her target's remaining vitality, that creature is devoured on the spot, entering the predator's stomach and taking up an amount of size based on its scale - 1 for diminutive creatures, 3 for small ones, 5 for medium beings, and 9 for beings of Huge scale. The size of a titanic-scale creature rests on GM discretion, but attempting to consume such a massive entity is generally an extraordinarily regrettable endeavor even for the most ravenous predator. Once consumed, the creature remains in the predator's gut at 0 vitality until the end of the encounter, when the predator can either vomit it up (with no permanent damage) or digest it fully over the course of one minute per point of size. Unlike most actions, this cannot be empowered by exhausting a grav.
   

Hunter's Shot: As an action, the predator can make a weapon attack. If she is in a zone adjacent to her target, she can move up to one zone towards her target without provoking opportunity attacks. If the predator deals any damage with this attack, she can instantly discern the exact amount of vitality her target has remaining.
  -Lead the Pack: By exhausting an astral grav as part of this action, the predator can grant any allies who attack the damaged target a +2 bonus to attack and damage rolls against it. This benefit lasts until the start of the predator's next turn.
   -Piercing Shot: By exhausting an ardent grav as part of this action, the predator can fire a bolt with the swiftness and power of lightning. She makes a single weapon attack roll, targeting one creature in each zone that her weapon can target in one direction. The attack resolves normally against those struck.
   -Predator's Lure: By exhausting an erudite grav as part of this action, the predator can drive her quarry right where she wants them. Instead of moving towards her target, she can pull her target one zone towards her. This movement provokes attacks of opportunity as normal.
   -Tranquilizer: By exhausting a mordant grav as part of this action, the predator can dose her target with subdual magic, numbing their struggles. Until the end of the next turn, the target creature's vitality is treated as being reduced for the purposes of resisting devour attempts. This reduction is equal to [Wits + Wits].
   -Succulence: By exhausting a savage grav as part of this action, the predator can cause her target to gain a bane grav with the following effect: "When you are consumed by a predator with the Devour action, that predator's vitality is restored to full". At the end of the encounter, the bane grav becomes a null grav.

Trapsmithing: As an action, the predator can lay up to two traps in her zone or zones adjacent to it, ready to be sprung by an unsuspecting enemy. Traps do not activate until their conditions are met, at which point the predator can choose whether to trigger them or wait for the possible trigger to occur again. If the predator drops to 0 vitality, her traps automatically trigger at the first available opportunity. Once a trap is triggered, it is expended and cannot be triggered again. Unlike most actions, the various types of traps do not exhaust gravs to employ, and any one of them can be used when this action is taken.
   -Alarm Trap: Triggered when a creature in the trap's zone makes a mystic attack. The triggering creature must roll [Spirit] against a difficulty of 6. On a failure, the mystic attack is negated.
   -Explosive Trap: Triggered when a creature ends their turn in the trap's zone, and the zone is occupied by 3 or more creatures. All creature's in the trap's zone suffer [Wits - 1] damage.
   -Snare Trap: Triggered when a creature attempts to leave the trap's zone. The predator makes an [Agility + Wits] attack targeting the triggering creature's evasion. On a hit, their movement is canceled, and they suffer a stack of Slow.
   -Blinding Trap: Triggered when a creature in the trap's zone makes an attack targeting evasion. The attack  suffers a -3 penalty.
   -Pit Trap: Triggered when a creature in the trap's zone increases in size by any means. The triggering creature is pinned until the end of its next turn.

Class Traits


Equipment: Predators are proficient in light armor. Additionally, they are proficient with blades, bows, claws, spears, and wands. Predators also suffer only a -1 penalty to damage when attacking with an unarmed strike, rather than the usual -2 penalty, and can make unarmed strikes with their maw even when their hands are full.

Inner Beast: For predators, every battle is a struggle between the calm hunter and the starving beast - but through force of will, she can tip the scales to whichever is more appropriate. When initiative is rolled, the predator chooses whether she wishes to be Controlled or Feral. If she chooses Controlled, she can immediately set two traps of her choice anywhere in the encounter. If she chooses Feral, she gains a [Strength] bonus to Devour checks until she succeeds at a devour check. Regardless of her choice, the predator remains in a Controlled or Feral state for the remainder of the encounter.


Satiation: When the predator successfully Devours a creature, she gains an instant benefit based on her current state. If she is Controlled, she may immediately set a trap in her zone or a zone adjacent to it. If she is Feral, she may immediately use the Attack basic action. If not used immediately, this benefit is lost.

Racial Information


Wildling
One of the most common races, wildlings can be found in nearly every human family tree, so ubiquitous that some question whether it is worth categorizing them as a separate race at all. Touched by 'a drop of the beast', wildlings exhibit simpler, tamer versions of the animalistic traits held by the savage, dangerous feral beastmen that still stalk the boundaries of civilization. Claws here, a fluffy pair of ears there, tails or paws or patches of fur - the specifics vary widely, as do the sorts of beasts they draw on. Wildlings might bear an aspect of anything from a squirrel to a rabbit to a wolf, and almost invariably have a strong affinity for the sort of animal whose aspect they share. Regardless, wildlings are lithe, nimble, and observant, while sharing humanity's near-universal charm and appeal.

A wildling is likely the odd child out in any family, especially if her parents both manifest as fully human. Surface differences often nudge these naturally adventurous souls down unconventional paths as artists, traders, explorers or scholars - for those set apart still further by an awakening as a maiesta, a life of adventure is a natural fit. Often sharing human notions of family, many wildling maiesta find in their gravs a sense of kinship their natural heritage might not readily offer.


Legacy:
Swift
   -The right place at the right time is a potent place to stand, and some races have built a history upon their ability to reach it without fail - whether it be found in the vaulted caverns of the deeps or the clouds far above the surface of the earth. Once per short rest, characters with the Swift legacy can use their trait to take the Move basic action without expending their action for the turn. This is subject to all the same limitations usually applied to the Move action.
Traits: Instinctive Defense, Always Armed (Claws)
   -Once per short rest, a character with this knack can use the Defend basic action without expending their action for the turn.
   -A character with this knack selects one of the following weapon types - Blades, Claws, or Hammers. She is always considered to have a weapon of the chosen type equipped, and can attack with it even when using both hands to wield other equipment. She is proficient in the use of this natural weapon, even if she is not normally proficient in weapons of its type. Lastly, once per short rest, a character with this knack can use the Attack basic action without expending their action for the turn - this special action cannot be used on the same turn as any other kind of attack.

Quirks: Animal Affinity (Cats), Exotic Charm, Sharpened Sense (Scent)
   -You have an easy rapport with a specific type of animal, such as wolves or cats. Such animals will rarely attack you in the wild, and should prove relatively simple to tame or communicate basic ideas to.
   -For whatever reason, your species is considered appealing to many others, and you are likely to make a good first impression on individuals inclined to be swayed by such things.
   -Select one of your five basic senses - sight, hearing, taste, touch, or smell. That sense is extraordinarily acute, and you can detect subtleties others might miss.

Biography


History


Uma spent her childhood in a small fishing village on the coast of the South Sea. The main occupations of the inhabitants were either fishing in coastal waters or hunting different prey in the dense jungle surrounding the village on land. This huge, full of mysteries and dangers of the forest from an early age was beckoning to little girl from a fishing family, who, until her relatives network mined seafood, often loved for a long time to scour the green more often together with friends climbing trees and vines in search of fruits and different edible pieces, which then was eaten with gusto. Sometimes she, driven by a thirst for discovery, suit small expedition deep into the jungle in search of the gifts of nature or simply interesting and unusual places. Often young adventurer returned back to the village after midnight, tired and with a knapsack full of different fruits. Wood was her second home and at the same time a teacher, through numerous trials and errors by teaching her to produce their own food and avoid the dangers of relying only on account intuition and instincts.


For twelve years Uma already knew the forest trail, becoming one of the pathfinders of the tribe, and often accompanied hunting someone senior fellow, helping them track down prey. Finding the desired animal, she gave them a prearranged signal, imitating the cry of a bird and then watched with interest the activities of hunters from her hiding place in the trees. Instead, her fall to a small fraction of production. This suited the inquisitive girl, giving her not only a delicacy, which could stock up for the future, but also the knowledge that she absorbed like a sponge. Making its foray into the thicket, she tried to use them as much as possible, using the agility and natural claws mining small game, which then bartered in the village on different dates of her favors and the fish, which was eating in a secluded place, a fire on the coals. After he grew up, gain experience and master the bow and a short spear, Uma began to hunt for more larger animals and birds, before the former it is not too tough.


Her frequent hunting companion was a childhood friend Sarika. They met when Uma, while still being a ranger came to the shop of her father, to exchange their first production by bone knife. They were both thirteen years. While the shopkeeper brought it estimated carcass and attributed them to tanners, his daughter has already managed to get acquainted with the forest adventurer and listened with interest to the stories of her adventures in the green thicket. Stories about the beauty and the dangers of the jungle have made a huge impression on the girl, and she asked me to teach a new girlfriend and her hunting craft. Perhaps the most stay in the role of the teacher was too tempting for young pathfinder and she readily agreed, warning at the same time with a serious look that will not be easy or without bumps and abrasions can not do. To her surprise, Sarika was quite lively and stubborn girl, accompanying mentor in her expeditions and greedily digesting all that she taught. Instead, she showed Uma, how to handle a rope and taught her to make jerky, which was very comfortable in their expeditions and a good product for the exchange of Learning from each other and at honing the skills, the girls even more become friends and sixteen have already been well-coordinated team. As a token of their friendship they made two amulets made of feathers of a wounded bird, which became their talisman.


Free from hunting while girls often spent in the company of Uma cousin, Sanjit who repaired boats and gear on the fishing boats. Whenever the guy was not busy unloading the fish or not to put in order to tackle his father's boat, the three of them went to the great river that divided the surrounding jungle village into two unequal parts, and flowed into the South Sea. There they bathed, discussing business essential, shared news and just enjoyed the fruits of that old habit Yuma contrived to collect on the road or caught using harpoons couple of fishes, roasted them over a campfire. Sometimes one of the hunters took the spear, too, tried to catch something, targeting for bigger fishes. After the whole company, wet but happy shared impressions of fishing.


One day, exchanging craftsmen in production to the new string to the bow and a quiver of arrows, Uma with her girlfriend out of habit went to the pier to visit Sandzhita and see if it is free today for a hike to the river. To their surprise, the young man was not there. Fishmens who with gear  told the girls that this morning he had something for a long time asked one of the pathfinders and after taking the bag more and a good spear and saying something about a big catch, went along to the north of the river. Thanking them for their details, huntresses quickly found that the boy with whom they communicated the morning buddy. Under strict Uma stare he reluctantly admitted that he only told about the adventurous fisherman one very advantageous place up the river, where the catch during spawning just a fairy tale. Releasing pathfinder, excited hunter and a friend ran with all haste to the place, trying to reach it as soon as possible. A couple of times went there during her expeditions, she knew how to catch dangerous in places. The course there was a rapid, deep river stones and slippery, making fishing there is very risky, especially for someone who by virtue of bravado or carelessness banal dare go there alone.


<pWhen the girls found a daredevil, Sanjit was still sitting on the beach, fixing his spear and selecting it will catch with a stone. Seeing his friends approaching, he put the spear to the side and waved. Coming closer, Uma properly chastised him, recalling the caution, but the young man just shrugged and assured that he has everything under control. The lure of big catch great went to his head, and no amount of persuasion does not work here. Not wanting to leave the cousin unattended, Uma told her friend to spread the fire, and she took the spear, sat on the stone closest to the shore to make kinsman company, and at the same time to insure it in such a dangerous venture. Her friend, anxiously looking at the river, sat a little way off to catch her breath after the race arranged by them through the jungle.</p>

Young pathfinder did not lie - in spite of the danger, in fact, it was very profitable. Trying to hold on to their rocks, a fisherman and huntress who briskly wielded a spear, who spear, filling knapsacks prey. Each fish caught by them even more fueled excitement Sanjit. While Uma carefully balancing, targeting to prey, he acted more boldly, trying to catch a little more. Excited, the young man forgot about caution and trying to pierce a spear big fish, slipped, sorvashis water. Torrent quickly seized them like a sliver, carrying it further downstream.


Turning to source of cry, Uma threw the spear to the side and her legs ran along the shore of a cousin. Her heart was beating like a wild beast in a cage, and only one single thought in girl's head was worn. Dialing a deep breath, she jumped into the muddy water. Of all the forces working hands and feet, lunging to the hunter Sanjit, guided by his cries for help.


Overtook youth, she hugged him to her left hand, while continuing to paddle right. Sarika ran after them along the shore, trying not to lose sight of. The current carried them further and Uma fought as best she could with him, trying to move toward the shore. When she saw ahead of a fallen tree hangs low over the water, she decided to grab this chance. Gathering all his strength, as it was possible emerging from the water and wrapped around mossy trunk with her free hand, she hung on it, holding cousin. Gripping claws into the bark, the young huntress moved carefully down the barrel to the shore. The tree was old and rotten, crackling dangerously under the weight dangling on it wildlings and at any moment might break again giving them free flow.


Barely reaching the shore, tired girl gave a nod sign girlfriend, so she helped her pull Sanjit harried out of the water. Even more precarious leaning on a log, she pushed his foot against smeared root water and pulled by Sarika, pulled the boy to the land. Lowering his hands on his head, hunter crashed near being completely exhausted heavy swim and fight against the rapid stream. Taking a deep breath, she quickly fell asleep. Clasping her head under a hastily filled with leaves and grass sack, loyal friend took fire and uncomplicated food for their entire company. While she slept, two gravs, impressed by her courage and determination filled her womb. Waking up after a while on something kicks it from the inside, Uma noticed that her stomach is now noticeably rounded, unfastened her leather vest. Touching her belly by hand, she gasped as he felt another kicks. Seeing that she came to herself, Sarika distracted from cooking and gently hugged her friend. Huntress telling what happened while she slept, Yuma girlfriend congragulated young huntress with the fact that she now become Maiesta. Forest adventurer took the news with optimism, with a smile, a wink of her new roundness.


After relaxing by the campfire and dinner, the girls with Sanjit returned to the village. Celebrating with family the guy salvation, Uma thought that she would do now. What happened today and what was in her womb gave her new strength, and she found herself thinking that it's a sign it's time to take a step further, the new expedition is waiting for her. After the celebration, she and a friend went to the artisans. After ordering her return for stockpiled in the cache skins and feathers, comfortable leather pants, vest under its new contours and a large shirt, Hume put in order her new bow and spear, and two days later, saying goodbye to family and friends, set out on his first at this long journey through the lands of Prognora

.


Personality


Being naturally inquisitive and purposeful, Uma in early childhood has shown a penchant for travel and discovery. Unexplored lands, new places, explore previously unseen beasts on which to hunt - it's a guiding star. Sometimes it can go through a long distance in order to simply enjoy the view in a picturesque corner of nature. Everything in life used to be taken with a bit of humor. According to Uma, any problem can be solved if you do not lose heart and think quickly, whether it's saving a drowning or a quarrel in a tavern. For this reason, it prefers to avoid a fight if possible, always thinking bout last resort. If the fight can not be avoided, a huntress is able to fend for themselves, trying to win more due to skill and ingenuity rather than brute force.
Uma has a medium, soft voice, even when she is angry, he becomes harsh and cold.


Description


Uma - average height (5.5 feet) girl with brown hair and green eyes. Her hair in a bun at the back a few stand out against her dark-orange fur with frequent black spots on its back, tail and limbs. Normal girl outfit - leather hunting pants, short shirt and a leather jacket, stitched with regard to her new forms. From jewelry Uma is a charm bracelet and some bright feather, presented her childhood friend as a token of their friendship.
Usually, Uma tries not to show her mood and emotions nor on the face or tail, allowing herself is only while eating, communicating with friends or in some picturesque corner of nature, where the will of the case she had to climb. Out of habit, keeping a calm expression on her face, she can smile reserved for success in hunting or successful joke someone from companions. As a hunter, it always listens to what is going on around her because of what her ears all the time on the move.
By virtue of her principal occupation, Uma learned to move quickly and carefully as she hunts down an animal in the forest, or pursuing her prey or enemy. In normal circumstances it prefers to move fast, confident gait, to pinpoint in time to where she needs to go.


Possessions


Braided bracelet - a gift has been donated to Uma by her cousin when she became pathfinder.
Amulet of feathers - was made by her childhood friend from poultry feathers, a wounded while hunting and was presented Uma as a sign of their strong friendship. This simple decoration reminds her of her native village, and days spent hunting with a friend.
Bone knife - used when something has to be cut or manufacture anything.


Progression


Current Gravs


Sakshi (Ardent)
Maturity: 5/5
Craving: Loves the thrill, the adrenaline and the excitement of the chase. When feels that Uma pursues its prey or stremitelno runs through the forest begins to move actively and frequently, but it's easy to kick, as soon as a girl reaches conceived. Satisfied, gently pushed and falls asleep.
Grav, which Uma had to save careless cousin of the turbulent river. Impressed by the fact that a girl without any hesitation jumped into a raging torrent, to save the young man, Grav entered into her womb, barely Uma cousin pulled ashore. The girl think is this Grav as a small dragoness because of how she is alive and reacts violently to her emotions and gently pushed her inside. In order to please her, Uma sometimes scratching her belly.


Nirmala (Savage)
Maturity: 5/5
Craving: Loves when Uma giving vent to her hunting instincts, hunting down prey. When a girl is ready to hit their prey, she begins to stir gently, as if massaging the Uma belly from inside ,easily kicking barely girl shot by the beast. However, it often reacts with gentle but confident push, let them know about her mood.
Second Grav what obtained by Uma after rescuing her cousin .How she noticed, the behavior and movements of this Grav in her womb,  is more like a cat, loving to hunt and play with their prey. Due to the similarity of their characters, Yuma loves this grav, sometimes tenderly stroking her belly on a halt to please her girl.


Maternal Boons


Gravid Affinities
 -Astral: 0
   -Ardent: 0
   -Erudite: 0
   -Mordant: 0
   -Savage: 0

Boon Name (Boon Affinity)
   -Boon description here. Copy relevant descriptions from Maternal Boons. Copy-paste this section for each Maternal boon you acquire.

Adventure Log


- (03/27/2017): Game run by andrew567
  - Active: Earn 5 Maturity Points
- (04/03/2017): Game run by andrew567
       - Active: Earn 5 Maturity Points
Date (MM/DD/YYYY Format): Game run by GM Name
   -Write "Active" or "Downtime" here, depending on whether you were present for the game. You must log games for maturity points gained actively or passively to count.
Uma Jain (MOM Sheet)
My third Maiesta character, the confident and resourceful southern hunter.
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Tayen "Tauri" Stonehoof


Level 1 Shield Mother


0/15 Exp


Character Sheet


Vital Statistics


Strength: 4
Agility: 2
Wits: 2
Spirit: 4

Vitality: 10
Evasion: 6  With shield (7)
Capacity: 5

Weapon Proficiencies: Axes, Blades, Hammers, Polearms, and Spears.
Carried Weapons: Hard wood club, large tribal shield

Armor Proficiencies: Light, Medium, Heavy
Equipped Armor: Leather Armor (Light Armor)

Class Actions


Battle Meditation: As an action, the shield mother can focus her energies intensely, gathering her strength and preparing to fight further. Make a [Spirit] check, and gain an amount of temporary Vitality equal to the result. The shield mother can amplify this effect by spending resolve, gaining an additional point of temporary vitality for every point of resolve expended. This does not stack with any other source of temporary vitality. Temporary vitality is always lost first when taking damage, and fades at the end of combat.
   -Rally Cry: By exhausting an astral grav as part of this action, the shield mother can forgo gaining the temporary vitality to instead grant it to up to three other allies in the same zone.
   -Guarded Advance: By exhausting an ardent grav as part of this action, the shield mother can move one zone in addition to the action's other effects, and allow one ally in her current zone to move with her. The shield mother's movement provokes attacks of opportunity as normal, but the ally's movement does not.
   -Spirit Shield: By exhausting an erudite grav as part of this action, the shield mother can fully ignore the effects of the first mystic attack to hit her before the start of her next turn.
   -Death Ward: By exhausting a mordant grav as part of this action, the shield mother can protect the last measure of her strength. Until the start of her next turn, she cannot be reduced below 1 vitality by damage.
   -Lifespring Meditation: By exhausting a savage grav as part of this action, the shield mother can gain a boon grav with the following effect: "At the start of your turn, gain temporary vitality equal to your spirit score." At the end of the encounter, the boon grav becomes a null grav.

Guardian Strike: As an action, the shield mother can make a weapon attack, reducing the damage dice of her attack by one size. If the attack hits, the targeted creature is afflicted with a stack of Weakened.
   -Martyr's Strike: By exhausting an astral grav as a part of this action, the shield mother can forge a link of shared suffering between herself and her target. Until the end of the shield mother's next turn, any damage she sustains is also dealt to the target of this attack. This reflection of damage occurs before the shield mother's damage resistance is applied.
   -Guardian Flare: By exhausting an ardent grav as a part of this action, the shield mother can replace the weapon attack with a mystic attack that has a range of Melee-2. On a hit, this attack deals [Spirit] damage, without penalty.
   -Patient Guardian: By exhausting an erudite grav as a part of this action, the shield mother can forgo inflicting weakened stacks in order in order to inflict a bane grav on her target. The bane grav has the following effect: "At the end of your turn, if you have not made an attack against the shield mother that inflicted this grav, you gain two stacks of the Weakened condition."
   -Crippling Crush: By exhausting a mordant grav as a part of this action, the shield mother can inflict a stack of Dizzy, and a stack of Slow in addition to the action's other effects.
   -Guardian Slam: By exhausting a  savage grav as part of this action, the shield mother can replace the weapon attack with a powerful stomp, sending out a shockwave that targets all enemies in her zone. She makes a single [Strength + Spirit] attack, comparing it to the evasion of each enemy in her zone. Those struck suffer [Strength] damage, and are afflicted with a stack of Weakened. Using this effect causes the shield mother to gain a null grav.
 
Defender: As an action, the shield mother can interpose herself between an ally in her zone and incoming attacks. Whenever an enemy attacks the protected ally, the shield mother can make a [Strength + Strength] check opposing the attack roll. If the shield mother succeeds in this opposed check, the attack is redirected to her. This protection lasts until her target is no longer in the shield mother's zone, until the shield mother dismisses it on her turn, or until the shield mother uses this ability on a different target. Dismissing this effect does not consume an action.
   -Lifelink: By exhausting an astral grav as part of this action, the shield mother can forgo the normal effects of this action in order to instead forge a powerful lifelink with her target for the effect's duration. At the start of each of the target's turns, they can regain vitality up to their maximum. The shield mother suffers an equal amount of damage, which is not subject to damage reduction, tautness, or the vulnerable condition. This damage counts as normal for the purpose of generating resolve.
   -Retribution: By exhausting an ardent grav as part of this action, the shield mother can forgo the normal effects of this action in order to instead inflict a fearsome retribution against those who would harm her allies for the effect's duration. Whenever an enemy attacks the targeted ally, regardless of whether that attack hits or misses, the offending enemy takes [Spirit] damage. She gains resolve equal to half the damage dealt by this effect, rounded up.
   -Mercurial Shield: By exhausting an erudite grav as part of this action, the shield mother can defend even against the most esoteric of attacks. She can make the [Strength + Strength] check to intercept mystic attacks, opposing the attacker's [Spirit + Wits] check. On a success, the shield mother redirects the mystic attack to herself. If the mystic attack inflicts conditions, the shield mother gains a point of resolve for each condition she suffers from it.
   -Dampening Shield: By exhausting a mordant grav as part of this action, the shield mother's mighty blockade can rob her foes of their strength. In addition to the normal effects of this action, successfully intercepted attacks deal no damage whatsoever. The shield mother still gains resolve based on the damage the attack would have dealt without this effect.
   -Iron Rampart: By exhausting a savage grav as part of this action, the shield mother can extend her defense to all allies sharing her zone. Using this effect causes the shield mother to gain a null grav.

Class Traits


Equipment: Shield Mothers are proficient with Light, Medium, and Heavy armor, as well as with Shields. Additionally, they are proficient with Axes, Blades, Hammers, Polearms, and Spears.

Durability:  Thanks to rigorous training and a potent constitution, a shield mother gains a permanent bonus to her maximum vitality equal to her strength score.

Heroic Resolve: Whenever the shield mother takes damage, she gains a number of points of resolve equal to half the damage taken, rounded up. Resolve gained is calculated before damage reduction is applied. A shield mother's pool of resolve points can never exceed her spirit score. At the start of her turn, a shield mother can spend resolve to negate conditions afflicting her, spending two points of resolve for every condition stack removed.

Racial Information


Bovian
Descended from the larger, more animalistic, and infamously uncontrollable minotaurs, bovians carry the unmistakable heft of their lineage. Prone to putting on both fat and muscle with ease, and with females (called heifers only at great personal risk to one's immediate bodily integrity) graced with prolific udders, bovians could still possibly be mistaken for exceedingly hefty humans were it not for their distinctive horns, ears, and hooves, or the patterned fur many bear on their lower bodies. Gentle and stubborn by nature, most bovians live out their days as farmers or laborers in contentment, plowing through life and butting their notoriously thick skulls against any problem to stand in their way. Some might call such a lifestyle boring, but many bovians find comfort and solace in the cozy repetition of honesty and honest work.

Bovian families are large and rowdy, extended relations piling together in sprawling farmsteads that often double as the bedrock of rural communities. Aspirations of adventure are usually discouraged as youthful flights of fancy, and young bovian girls in particular are often encouraged to settled down and start their own branch of the family tree as early as plausible. Many children chafe at this oversight however, especially in this age of trade and commerce, with caravans a common sight through any homestead's territory, and bovian adventurers - especially maiesta - are becoming an increasingly common sight on the far roads.

Legacy
Powerful:
   Standing tall and strong, some races pride themselves on the indomitable might. Once per short rest, characters with the Powerful legacy can use this trait when dealing damage, treating one damage dice as if it had automatically rolled the maximum amount. Use of this trait must be declared before any dice are rolled.

Traits: Racial Resistance (Dizzy), Tougher Stuff.
   -A character with this knack selects one Condition. She can ignore the negative effects of up to one stack of the chosen condition. She is still considered to be afflicted by the stack - it is not removed, and further stacks of the condition penalize her normally.
   -A character with this knack increases her maximum vitality by 2..

Quirks: Big Boned, Bottomless Stomach, Natural Production (Milk)
   -When people look at you, the first word that comes to mind is "hefty". Less polite people would just say fat. You are used to moving around with this extra pudge- you've had it all your life- but some places might not be built with your size in mind.
   -Somehow, in defiance of common sense (and indeed, the laws of physics), you can consume almost endless quantities of food without any real repercussions, and stretch the definition of 'edible' with minimal consequence.
   -You naturally produce some manner of food, beverage, or trade good, so long as you remain healthy and well-fed, and can use it personally or trade it to others.


Biography


History


Tayen or Tauri how she called by her friends, was born and raised in one of the bovian tribes that roamed over vast prairies simple in the far west. Her childhood was spent in the way - from the edge of the civilized lands, where her tribe stopped in order to exchange some simple-minded products and drugs for weapons and food to the dense grassland stretched near oases, where they each spring stop to replenish energy after a long journey and give praise to the Great Fiery Bull and Great wet nurses because they are from one year to help them to overcome all the hardships and difficulties, giving the whole tribe of strength and endurance, healthy and strong children of women, as well as anger and bravery in the battle of their soldiers. In those regions, the relative safety of the women of the tribe could safely engage offspring education, supplies and belongings, the men could hone their military skills, and shamans - to fill the reserves of herbs and indigenous potions and potions, the excess of which subsequently serve as a good product in a trade with civilized brethren from farm borderland communities.


The entire route that roamed seed from year to year, fraught with many dangers. Often, the soldiers had to repel the attack of robbers preying on the caravans and to stand guard during a pass, protecting the sleepers from predatory creatures. Young Tayen sincerely admired their strength and determination and dedication that they showed on the battlefield, often secretly watching their workouts. Once armed with found somewhere snag, bovian girl tried to repeat what he saw to be the same as her brother. The latter was for her example, and from an early age Tayen aspired to be as strong and brave as he was. She is very proud that he and their father, standing shoulder to shoulder with the rest of the soldiers, every day vigilantly guards the rest of the tribe. Being by nature bold and resolute, she did not want to hide behind them, and with all his soul longed to be with them on the battlefield. Her father, Antinanko, a seasoned warrior, who saw in my life a lot of battles was against this desire. Not wanting to expose the dangers of his only daughter, he was against her desire to follow in his footsteps. His determination was faced with the growing obstinacy Tayen. Young bovian girl seriously decided to stand firm, and no amount of persuasion or threats will not give the desired result. This went on for two months until the spring tribe did not come back on extensive grazing. There's a powerful fighter, tired of the endless disputes with the stubborn and willful daughter, finally succumbed to her. Having a rite of passage to the soldiers, particularly girl braided pigtail in memory of this event. Personally making his cudgel and shield Tayen willingly stood in the ranks of the fighters. Now all it took time training and patrols that none of predators or other intruders are not able to come to the camp unnoticed. When it's time again to leave the blooming meadows, the girl was already a full-fledged warrior, ready to fight. Together with his brother and other young soldiers she covered the rear of the tribe during the campaign. All subsequent year she spent on the march with the comrades, sharing with them all the hardships of the way and run-ins with predators. With them, she shared a modest meal around the campfire and was on patrol during the holidays. Such a life, in spite of the danger and risk, for it was the best, because it is fighting for those who were dear to her. With these warriors she would gladly have sat side by side on a holiday in honor of the patron spirits of the tribe, which is celebrated every year in the spring. And this time she was ready to celebrate it in the present.


Preparations began, barely Stonehoof  tribe returned back to the abundant pastures oases, breaking a long way from the civilized lands. Shamans closely monitor their progress, giving directions tribesmen. In the middle of the camp lay down large bonfires in honor of the Great Fire Bull, who led them on a long and difficult journey, and were put around the big tent, next to which women prepared food for the coming feast.


Tayen and her friend Nayelli was instructed to collect fruits and berries from the surrounding trees and bushes. Taking a large wicker basket, the girl went to carry out its mission. Filling the two baskets, they gradually moved further and further away from the camp and soon reached the edge of the oasis. While tearing girlfriend fruit from the trees next to a small lake, a young warrior with the help of the stone cutter searched nearby yam. This skill she was taught during the similar and now had an excellent opportunity to practice it.
Suddenly she caught the edge of the ear rising familiar clatter. Looking around, she cautiously walked toward the sound and saw the source of the stamping. They were centaurs raiders attracted bright fires, burning in the camp of the tribe. Trying to avoid the sentinel. robbers diligently looked for weaknesses in his defense. Put your ear to the ground and listen, the girl got up and snatched from behind a club, began to prepare for battle. Having a friend to immediately hide in the nearby bushes, bovian girl carefully followed the uninvited guests, trying to determine their amount. Judging by the trail, there are only two. Little. Stronger clutching their weapons, Tayen was already preparing to attack and neutralize them as one of the centaurs suddenly distracted and galloped toward the bushes rustle attracted wafting out.


Remembering that a her friend ordered to take cover in the bushes, Tayen in all haste ran for raider and nearly he approached the bushes, brought down upon him the full force of her club. From the powerful and unexpected blow from behind, raider lost his balance and stumbled, fell to the ground with scream. His team-mate, what heard the sounds of battle had already rushed to the rescue, menacingly waving a copper mace. Firmly gripping her shield, she stood between him and her girlfriend and how she had been taught, and prepared to take the first blow with her shield.


The fight was short but fierce, becoming a test for her strength and skills. It was a struggle and experience of violence against the courage and brute power of a heavy wooden clubs. Desperately trying not to give the hijacker to harm her friend, Tayen heaped upon him all her rage, then attack, then again hiding behind the shield. As a result, after a powerful attack, exhausted centaur with a dull groan, fell to the ground. Impressed by her courage in battle with the hijackers, two Ardent and one Savage Gravs settled in her womb. Young bovian girl,suddenly  feeling a heaviness and fullness in her belly and fell to one knee. Based on their arms, the girl touched by her palm  her bloated belly and felt a light kick from the inside, then another. Her friend, having got out of her hiding place and helped Tayen to stand up to feet and examined the new roundness of yound warrior-girl, said that from now on Tayen became a Maiesta.


Returning to the camp of the tribe, the warrior-girl immediately went to the shaman to ask for advice. After listening attentively and examining the girl, wise men just said that now the spirits define its path and it can only admonish her. Shrugging, young bovian girl decided that since she fell so, then so be it. Tidy her weapon and shield, she hung on her shoulder bag with supplies and immediately after the holiday, with the family's  and the elders blessing, went on a long journey through Prognora, seeking applications to her abilities. Before leaving, she traditionally braided pigtails two special - one in memory of the formation Maiesta, and the other - that she now travels by herself.


Wandering from one village to another and performing small tasks, she gradually earned a reputation and a certain amount of bucks to new armor. Pick up leather armor for her new forms, Tayen got a job as a security guard to one trader. One day, guarding the caravan on the way to Arkovia, during a stop at a roadside tavern, willful girl squabbled with one mercenary who egged her on the dispute by insisting that it will overcome in the struggle on hands easily. Driven by passion and courage, bovian warrior almost agreed, ready to gamble all her money, but hunter-wildling  intervened in the dispute, sharply rising between its participants. Very persistent and she petitioned the excited disputants, eyeing each of them harsh and cold eyes. Get away from it for a good retort, bovian girl and mercenary silently returned to their tables. Later, after looking for her new familiar, Tayen noticed the rounded belly of the hunter-girl and understand that she had just met another Maiesta that her intervention saved the hot temper caravan guard from unnecessary trouble. Having ordered two mugs of ale, Tayen sat down at a table to the hunter and started a conversation with her. Soon, to learn more about each other, they had fun talking, discussing their journey and in case that marked the beginning of their acquaintance. So she met Uma Jain, maiesta-willdlinga, hunter and mercenary. She readily agreed to help with security, at the same time promising to look after a new girlfriend, so she inadvertently not fint the troubles somewhere else.



Personality


Strong, willful, reckless, reckless and simple-minded - these are the words that can describe briefly the identity Tayen. Being by nature a hot head, she likes controversy and competition, because of what is able to bet just on level ground or engage in any risky venture, and I must say, she likes it. In combat, she an old habit tends to take a hit, often darting across the path of the enemy that attacks her comrades. Often such boldness comes to her side, but does not give bovian-girl bruises special significance, considering that she personally would not hurt. It has a huge appetite, after adoring good refreshment after a hard day.

Description


Tayen average of bovian growth (6.3 feet) bodied girl with long black hair, braided according to the custom of her tribe to a plurality of braids, among which stick out of her cream colored horns and a pair of ears. Through hard physical training, she devoted almost all her spare time, a girl physically developed body with good muscles and olive skin, wide hips and legs covered with black fur with dark gray hooves. It has a low and gentle voice, which often sounded notes of joy, especially during gatherings at the tavern. Because of her love for the military exercises and a long journey it is usually accompanied by the smell of sweat and and dust of the road, to which she had become accustomed, while she was a warrior of Stonehoof tribe. As bovian, Tayen has a fairly large, full breast milk, heavily hanging over her round big belly. As an experienced traveler, she has learned to use this bovian feature to her own advantage, which is why in the campaign she always has something to satisfy her hunger and thirst. According to an old habit, she supports the breast with a wide sash embroidered with traditional ornaments Stone hoof. From clothes Tayen prefer your leather armor, which she wore, guarding caravans. The rest of the time, the battle is a girl wears a wide ponchos, barely covering her belly and her skirt with patterns. In memory of beingness guard the caravan, she wears three bandages on her forearm of her right hand.

Possessions


Combat talisman - a small piece of jewelry that is made after the first Tayen fights with predators, when she was a warrior tribe. Intersections represent the number of battles in which she had visited.
Several bottles - they bovian-girl stores milk for drinking or to have something to trade.
Dream Catcher - a farewell gift from her friend, Niall
Three embroidered bandages - bought Tayen when she was a caravan guard, reminding her of the cities where she had visited.


Progression


Current Gravs


Makayo (Ardent)
Maturity: 0/5
Craving:Loves courage, passion and determination. Whenever Tayen wants with any bet or wager, he begins to stir restlessly and often kicks, requesting her to action. When satisfied, fades.
Attracted Tayen determination in battle with the centaurs-raiders, the Grav willingly settled into the belly of a girl. Being active most of the time, he constantly encourages Tayen to all sorts of disputes and competitions, which is why the warrior sometimes experiencing some difficulties.


Takomesh (Ardent)
Maturity: 0/5
Craving:  Loves courage and battle rage, waking whenever Tayen preparing to join with someone in battle. At this point, it begins to actively move, and if he wins much kicking that sometimes the warrior brings some inconvenience..
This Grav has been attracted by the fury and courage of the young Tayen in the battle with more experienced and stronger opponent. Impressed by her courage, manifested in that battle, he enter into her womb.


Carissa (Savage)
Maturity: 0/5
Craving:Loves abundant and nourishing food, and a good bath or hot spring, since active and strong kicking whenever believes Tayen a good idea to eat or wash off the dust and road battles. More like when the warrior gently scratching his belly, resting on a halt. Being satisfied gleefully stirs and falls asleep.
This Grav has been attracted  by Tayen desire to protect her girlfriend and tribeswoman. How bovian-girl fought for life Naielli impressed a Grav and she decided to enter into the womb of warrior-girl. Due to its touching, although sometimes a few coarse cares about her and stubbornness in her desires, Tayen was think what this Grava a girl-tomboy, the same as she was, that she really likes.


Malik (Savage)
Maturity: 0/5
Craving:He loves when Tayen stops to rest somewhere in a quiet place and it satisfies hunger usual camp food. At this point, it begins to actively move and kicking, which is very pleasing Tayen.
He settled in the womb Tayen when she has performed various small tasks, traveling between the border villages. As a traveler by nature, she took it as another gift of Mother Prairie. When this begins to Graves moving or kicking, Tayen gently rubs her belly, trying to soothe him.


Maternal Boons

Gravid Affinities
  -Astral: 0
   -Ardent: 0
   -Erudite: 0
   -Mordant: 0
   -Savage: 0

Boon Name (Boon Affinity)
   - None

Adventure Log


Date (MM/DD/YYYY Format): Game run by GM Name
   -Write "Active" or "Downtime" here, depending on whether you were present for the game. You must log games for maturity points gained actively or passively to count.
Tayen Stonehoof (MOM Sheet)
My second maiesta - the willful and reckless bovian warrior-girl from nomads tribe.
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Caitlin Wildflower


Level 1 Gravimancer


0/15 Exp


Character Sheet


Vital Statistics


Strength: 3
Agility: 1
Wits: 4
Spirit: 4

Vitality: 10
Evasion: 4
Capacity: 4

Weapon Proficiencies: Staves, Tomes, Wands
Carried Weapons: Wooden Gravimancer's Staff (Staff; Two Handed)

Armor Proficiencies: None
Equipped Armor: Light clothes, Gravimancer's Sash (Not armor)

Class Actions


Gravity Boost: As an action, the gravimancer can ease the burdens of gravity on one of her allies in the encounter. The targeted ally ceases to suffer any penalties from excess size (including the pinned status) other than tautness. While this effect is active, the gravimancer's Gravimancer's Grace trait is disabled. This reprieve lasts until the gravimancer uses this ability on a different target, or chooses to dismiss it on her turn. Dismissing gravity boost does not require an action. When exhausting any grav to empower this action, the gravimancer does not disable her Gravimancer's Grace for the duration.
   -Suspend Gravity: By exhausting an astral grav as part of this action, the gravimancer can apply this effect to all of her allies in the encounter, rather than just one. The effect ends at the start of the gravimancer's next turn.
   -Gravity Slam: By exhausting an ardent grav as part of this action, the gravimancer can forgo the usual effect to instead target an enemy, making a mystic attack against the target. The target suffers damage equal to its size, which is doubled if its size exceeds its capacity. Against creatures without a size score, this ability has no effect.
   -Catapult: By exhausting an erudite grav as part of this action, the gravimancer can move the target up to two zones in addition to the action's other effects, without provoking opportunity attacks.
   -Buckle: By exhausting a mordant grav as part of this action, the gravimancer can forgo the usual effect to instead target an enemy in the encounter, making a mystic attack against the target. On a hit, the target is Pinned until the start of the gravimancer's next turn.
   -Unburden: By exhausting a savage grav as part of this action, the gravimancer can relocate null gravs or stacks of the Bloated condition from her target into herself. She can relocate a maximum number of such gravs or bloated stacks (in any combination) equal to her spirit score.


Rebirth: As an action, the gravimancer can target a willing ally in the encounter, including (but not limited to) allies with zero vitality. The targeted ally is reduced to spiritual energy and safely stowed within the gravimancer's womb, occupying space as a size 1 grav. At the start of the gravimancer's next turn, the sheltered ally grows to the size of a size 3 grav, increasing by 2 additional size at the start of each of the gravimancer's turns. When the ally's size within the gravimancer's womb reaches a certain size, the gravimancer enters labor, making a [Strength + Spirit] check against a challenge rating equal to the rebirthed ally's size. The targeted size for is determined by the scale of the rebirthed creature - 1 for diminutive creatures, 3 for small ones, 5 for medium beings, and 9 for beings of Huge scale. The target size of a titanic-scale creature rests on GM discretion, but such a venture is generally a miserable one to say the least. On a success, the ally is rebirthed into the world at full vitality, rejoining the battle with an initiative equal to the gravimancer's initiative minus 1. If the ally had gravs, they remain near to the battle, and rush back to her the moment she is reborn. If the [Strength + Spirit] check fails, the gravimancer repeats it at the start of each subsequent turn until she succeeds. Allies in the process of being rebirthed cannot take actions, and are effectively removed from play. A gravimancer can rebirth multiple allies at once, tracking each one separately.
    -Second Chance: By exhausting an astral grav as part of this action, the gravimancer can allow the rebirthed ally to shed all conditions afflicting them, in addition to restoring their vitality fully.
   -Kicking and Screaming: By exhausting an ardent grav as part of this action, the gravimancer can allow the targeted ally to re-enter initiative the moment they are absorbed into the gravimancer's womb. The rebirthed ally cannot use any of their normal actions while gestating, but they can take a special action to make a [Strength + Agility] attack dealing [Strength] damage against enemies in the gravimancer's zone. The rebirthed ally makes one attack roll, comparing it to the evasion of each enemy in the zone. Each time such an attack is made, regardless of whether it hits or misses, the gravimancer herself takes 1 damage (which is not subject to tautness penalties).
   -Express Delivery: By exhausting an erudite grav as part of this action, the gravimancer can cause the rebirthed creature to be its maximum size from the moment it enters her womb, with labor beginning at the start of her next turn.
   -Unbirth: By exhausting a mordant grav as part of this action, the gravimancer can target an enemy within range of her weapon rather than an ally, making a mystic attack against the target. On a hit, the target is transported inside the gravimancer's womb and rendered unable to use most actions. Unlike an ordinary rebirthed creature, the enemy is full size from the turn they enter the womb. The unbirthed creature still acts on their initiative, and can use their action to struggle, making a [Strength + Strength] check opposed by the gravimancer's [Strength + Spirit] check. On a success, the creature escapes, appearing in the gravimancer's zone. On a failure, it deals [Strength - 2] damage to the gravimancer. A gravimancer can voluntarily forfeit this check. This action does not work on Boss monsters, which generally have a strength of will far too strong to succumb to such attacks.
   -Primal Rebirth: By exhausting a savage grav as part of this action,  the gravimancer can target a number of allies with one use of this ability up to her Spirit score.

Revitalize: As an action, the gravimancer can restore [Spirit + 2] vitality to an ally in the encounter.
   -Exorcism: By exhausting an astral grav as part of this action, the gravimancer can also convert up to one bane grav afflicting the target into a null grav, and remove a number of condition stacks afflicting them up to the gravimancer's spirit score.
   -Energized Assault: By exhausting an ardent grav as part of this action, the gravimancer can empower the targeted ally's next attack, causing it to deal additional damage equal to [Wits]. If the target doesn't hit with an attack before the start of the gravimancer's next turn, this effect fades.
   -Hasten: By exhausting an erudite grav as part of this action, the gravimancer can also prepare them to take a surge of motion when they need it most. The target gains a boon grav with the following effect: "At any time during one of your turns, you can convert this boon grav to a null grav in order to take the Move basic action for free". At the end of the encounter, the boon grav becomes a null grav.
   -Leech: By exhausting a mordant grav as part of this action, the gravimancer can target an enemy within range of her weapon rather than an ally, making a mystic attack against the target. On a hit, the target gains a bane grav with the following effect: "Whenever an enemy in your zone regains vitality, you lose an equal amount of vitality." At the end of the encounter, or after draining an amount of vitality equal to twice the gravimancer's wits score, the bane grav becomes a null grav.
   -Word of Life: By exhausting a savage grav as part of this action, the gravimancer can restore a total of [Spirit + Spirit + 2] vitality, distributed as she wishes across allies in the encounter. Using this effect causes the gravimancer to gain a null grav.

Class Traits


Equipment:  Gravimancers are not proficient in any armor. They are proficient in staves, tomes, and wands.

Gravimancer's Grace: No matter how large her cargo, a gravimancer's levitation ensures she is never denied her mobility. This is not true flight - few gravimancers can consistently maintain an altitute of more than a few inches, rising to a few feet with effort - but it greatly eases the burdens faced by these lifesprings of healing. A gravimancer is never pinned, no matter how large she might become. She still suffers all other penalties of excessive size, however, including agility reductions and potential tautness penalties.

Graviry Blast: When making an attack with a staff, tome, or wand, the gravimancer can choose to make a mystic attack rather than targeting evasion. If she does so, her weapon attack deals no damage, instead inflicting a number of Slow stacks equal to half her Wits score, rounded up.

Racial Information


Human
Resourceful, ambitious, and prolific, humans have spread to every city and every frontier. Human nations are some of the largest in the world, if not always the most stable, and this race can often be found as a substantial minority even  in realms dominated by others. With few truly noteworthy traits - indeed, the race is almost uncannily generic in many respect - many have speculated wildly on the cause of humanity's widespread success. Some, including many human monarchs, claim a blessing of the gods. But others point to a more terrestrial excuse: for whatever reason, nearly every race can find something attractive about the human form, and human family trees are some of the most comically entangled genealogies on the planet.

Regardless, humans  across the realms tend towards large families, and many cultures celebrate fertility and life. Maiesta in human lands rarely face their condition without aid or advice, and those blessed with that status are often celebrated (some might say spoiled) from the first awakening of their power.


Legacy: Blessed
   - It has been said that the gods favor the meekest and smallest among the races, and that fortune ever favors them. How else could they have endured so long, in a world so savage and vast? Whether or not this is true, some races do seem to have an odd sense of fate about them - an intangible edge that can't be measured in the way of the strength of body or hidden powers of their counterparts. Characters with the Blessed legacy can use this trait once per short rest to use a grav exhaust effect of their choice without exhausting (or even carrying) a grav of the approprite type. However, they may not select any knacks, and may only select one quirk.


Traits: None

Quirks: Exotic Charm
   - For whatever reason, your species is considered appealing to many others, and you are likely to make a good first impression on individuals inclined to be swayed by such things.

Biography


History


Caitlin was born and raised in a small clan village on an island in the Southwestern Archipelago. According to custom, she, like many children in her clan, from an early age has been involved in the family farm. Initially, she performed various errands, helping mothers and aunts in the household affairs. Then, when she grew up together with them in the care of the cattle barn. She liked the work, and every day she would get up early to get along with his two sisters have time to set the animal feed, pour fresh water into the water bowl and remove them before she hear the ringing of the bell for breakfast.

In her spare time, Caitlin loved with the other children to listen to ballads of wandering bards and their fanciful tales of ancient times and the wonders of magic and sorcery. Their stories excite the imagination, and excite her soul and drawing mysterious and full of amazing and unusual view of the world of things. The mysterious world of spirits attracted her, and often, completing all the works in the barn, the little girl ran to sneak into the grove of the Druids to watch live the way they conduct their ceremonies, communicating with them with the nature. Being by nature very curious, she devoted every spare moment to its investigations, always trying not to miss any chance to learn something new, and at times, literally pulling back issues older relatives and traveling merchants who came to the village to exchange goods.


When Caitlin was sixteen, her parents, seeing active interest in the younger of the daughters of the mysterious, decide to channel the energy of a young girl in a useful direction for the clan and give it to the student to the village witch-herbalist, who lived near the forest.How they thinking, everyone will be happy - and daughter get a case on their own interests and clan will be another healer. In addition, it will be able to apply her knowledge in everyday life and in work.


From the day immediately after the usual works on the farm, she hung up on his shoulder canvas bag and went to the outskirts of the village to get a lesson from his new mentor. The old herbalist was strict with her sometimes overly agile and eager student, demanding that it has more concentration and attention, which is very often that is not enough. The subtle and ancient art of witchcraft and herbalism was much more complicated than it seemed young fidget. It turned out that an aura of mystery and riddles hidden many different subtleties and nuances that need to be taken.


Mastered all of this complex science was not easy, but stubborn, hard work and desire to know what is there, further, made it harder to compress her teeth and go forward. And the more she learned, the more amazed at the power of nature and the wonders that it gives people. Gradually, the first to do a little guidance mentor, first in her hut in the forest for collecting herbs in the village, and after helping her to prepare some drugs and helping to heal small wounds and diseases, Katelyn Day after day delve into the intricacies of healing arts, more learned of its various techniques, the medicinal properties of various plants, fungi and roots, about where they grow, how they procure, how to store and how to apply in certain cases. She eagerly absorbed all that told her mentor, following her everywhere. One spring day, when she collected on the instructions of grass on the bank of a small river on the edge of the forest, curiously examining and studying each, her thirst for knowledge has attracted the attention of one Erudite Grav. Busy collecting the ingredients and their distribution by hanging small bags on the belt, the girl suddenly felt at first a little weight, and then something easily kicked her from the inside. Sitting on the grass in surprise, Caitlin looked down and found that her stomach noticeably rounded, pulling her dress. Gathering his strength and picked up the fallen belt with pouches, the girl as soon as possible went to her mentor, to tell her what had happened. Seeing what happened to the student and carefully listening to its confused story, wise woman hugged her and congratulated with the awakening as a Maiesta. Such a sudden change in my life much surprised country girl and, at the same time, aroused her curiosity. She wanted to learn more about it, to understand that now lives within it. Children's interest in the world of spirits sprang anew, supported by a surprise guest who had settled in her womb.


Thoughts about this since haunted Caitlin. Even when she was working with her sisters in the barn or  help to mentor heal the villagers, they did not leave her. All the knowledge what she has about maiestas and the world of spirits, has been taken from ballads and myths, it seemed too vague and inquisitive mind demanded a more precise and detailed knowledge. Driven by curiosity, she tried to ask everyone in the village, who in her opinion could know anything. With a head immersed in the search for answers she did not notice that another reason for the issues found her. Picking up one morning, water from a well for the cattle, she suddenly felt the increased heaviness in the stomach. Felt her free hand, the young healer noticed that now it has become greater. Now, when she settled in another Erudite Grav, some interesting details it cleared, but still a lot still remained a mystery. And so she decided to continue her quest despite the new difficulties.


A week later, on the feast day of Spring flowers, dedicated to the goddess of fertility, Caitlin, decorating with the help of her sisters and modify her dress belt with bags in his sword-belt, heartily celebrated with them. On this day, when her clan celebrated the beginning of the planting season, the whole village was filled with joy and gladness. Of course, now she could not afford as before, to dance to the sound of lutes and flutes, but with great pleasure as a child, listening to the ballad of distant lands and heroes. But the interesting thing was to be ahead. According to ancient tradition, on this day the goddess priestesses gathered in the field and performed their rites, that it granted to farmers bountiful harvest and cattle were healthy and gave a good issue. Girl really wanted to talk to them, to tell these wise and knowledgeable women to their history, to get the answers you need. And until she decided to relax a bit, enjoying the song-tales of distant lands.


She has been disturbed the loud cry of one of her aunts who fled with screaming from the pasture and desperately calling for help. The heart of the young herbalist immediately beat faster. Jumped up, Caitlin, along with the other villagers ran up to her. Having frightened the woman a little water with soothing herbs, she wasted no time asked what had happened. Catching her breath, trembling voice, woman said that a flock of sheep that grazed her two brothers has been attacked by wolves and one of the young men was wounded, protecting the flock. Having received this answer, she immediately asked how to get her to the pasture as soon as possible. With her belly was hard to run a place in time, so she asked the two strong men to take her to the brothers.


Hardly hunters helped her get to the hut on the edge of the pasture, peasant girl immediately ran to the wounded. Hardly coping with anxiety, she examined his every wound, trying to remember everything that has taught the old helbalist. Turning to men, she told them to bring her water to wash the wound and clean rags, and said to her second brother to run faster to the village for help. Excitement and fear and then invaded the mind of a girl who at that time was trying to quickly find the right cure. She often helped her mentor to treat wounds and diseases, but never before has she had to do it herself. Rinse thoroughly, and treating all wounds, she carefully bandaged them, and then made his brother a soothing compress. Panting, she wiped her hand sweat from his forehead and a faint voice called out one of her helpers. Going with it the fresh air, she sat down on the grass in a nearby tree. All she felt beside the fatigue, this is how her belly is growing like anything else lodged inside her. Putting both hands on the stomach, Caitlin felt movement inside. Seeing her desperate rush two gravs, Astral and Ardent settled in her womb. Taking a deep breath, herbalist washed with fresh water from wineskin and she took a couple of sips. Soon came to the rescue to help the villagers carried her along with the wounded in the quack shack.


The next morning, asking her uncle to help herbalist traveled to the sanctuary of the goddess, wanting to know what to do now to get answers to other questions. Having brought gifts priestess asked the young healer sit on a small mat and listened to her attentively. When the peasant girl finished her story, the elder servant nodded knowingly. Referring hand to girl belly, she told her about what she knows about spirits that live in the womb of maiestas.But what fing harmony and live with them young healer must know herself. And the weight of her womb does not interfere with the free movement, a wise woman began to teach the villager girl to magic of gravity.


After a couple of months of training, wearing a traveling dress and a new sash, Caitlin took a knapsack with supplies, his sword belt with pouches and took in his right hand a staff, said goodbye to his clan, and for the first time in his life left his native village to take the first steps into the world, where in the course of their search, he met at a roadside tavern two of his future girlfriends, mayest - Tayen Stonehoof and Uma Jain

.


Personality



By her nature Caitlin is very impressionable and curious girl, for which the world around it is a storehouse of neischerpamy different puzzles and interesting things, are worth paying attention to, especially when it comes to the world of magic or her favorite things, Herbalism. Sometimes, carried away by the collection and study of herbs and roots, she can forget everything but found it a flower, fruit or root healing. Also it is also a big fan of talk, especially if the subject overlaps with its area of ??interest. At the same time, if family or friends need help, the girl is always ready to apply their knowledge and skills to treat their injury or illness.


Description


Caitlin is average height (5.5 feet) thin girl. She has long red hair, braided in two long braids, creamy skin and gray eyes constantly look out for anything interesting. Its usual clothes - simple homespun clothes stowed on top of which she always wears his sword belt what has been maked from her belt with pouches, which had, when she was an student of herbalist and a small knapsack, which she wears all her small supplies.
Because of the thinness, the average growth of molds and the girl, her grav-filled belly strongly stands out from its shape, which, however, did not bother her, but on the contrary, it seems a little funny, especially when he sways when walking. However, due to its severity Caitlin most of the time uses his knowledge of magic gravity, levitating on the ground.
It has a high and clear voice, which sometimes sound harsh notes, if a girl is angry or she needs urgent help in anything. Although the strength of her character, angry young healer very difficult.


Possessions


Harness with bags - sword belt in a belt that Caitlin was wearing, being a disciple in the village quack. Becoming a Maiesta it with the help of her sisters to alter it so that she can wear in spite of a big belly.
Knapsack of supplies - a small canvas bag, where she is their few supplies.
Embroidered headband - was presented to her farewell one of her older sister as the talisman.


Progression


Current Gravs



Kaomhan (Erudite)
Maturity: 0/5
Craving: He loves when Kaitlin discovers something new, learning new herbs or just asking knowledgeable people. Reacts to any manifestation of curiosity, becomes very active at this time, stirring restlessly, when she suddenly pulls in order to ask a question or make it more likely to study found the plant.
This is the first grav that Caitlin had while collecting herbs on the banks of a small river. Staying in the womb of the girl, it spurred her interest in the world of spirits, which gave a curious villager some difficulties.

Bairre (Erudite)
Maturity: 0/5
Craving:  He likes when Caitlin tries to disclose any secrets or solve puzzles. She loves the feeling of intrigue, close clue. When the mystery is almost revealed, it starts kicking active, anticipating new knowledge.
This Grav lived in the belly of Caitlin, excited by what happened to her on the bank of the river, trying to learn more about the gravel. Her curiosity, warmed by this event and become fascinated by the search for answers to this beacon for this grav.

Ailin (Astral)
Maturity: 0/5
Craving: She loves new and unusual discoveries and acquisitions, or strange situations. If she feel that Caitlin could not find anything unusual or treat yourself, begins gently kicking. Thanks to her, she kept trying somehow to adorn themselves or their equipment.
This Grav has been taken by Caitlin, when she healing the wounds of her brother-shepherd. The first in the life of a young girl's self-experience of healing gravel seemed interesting and it is easily lodged in the stomach villager. Caitlin think that this Grav - the girl because of her desire for jewelry and how it moves, if the Caitlin buy something to spoil yourself.

Kierra (Ardent)
Maturity:0/5
Craving:  Very fond of vivid impressions, whether it be joy found in the woods unusual flower or excitement because of the possibility somewhere late. At such moments, it begins to move much. Being satisfied, it is easy kicks and falls asleep.
She settled in the Caitlin belly, sensing her excitement and desire to help the wounded brother-shepherd. Vivid sense of the young villager and its emotional nature is interested for this grav. Due to the capricious nature and the reactions to emotions, Caitlin think, wat this Grav a girl-tomboy.

Maternal Boons


Gravid Affinities


   -Astral: 0
   -Ardent: 0
   -Erudite: 0
   -Mordant: 0
   -Savage:0
Boon Name (Boon Affinity)
   -Boon description here. Copy relevant descriptions from Maternal Boons. Copy-paste this section for each Maternal boon you acquire.


Adventure Log


Date (MM/DD/YYYY Format): Game run by GM Name
   -Write "Active" or "Downtime" here, depending on whether you were present for the game. You must log games for maturity points gained actively or passively to count.
Caitlin Wildflower (MOM Sheet)
My first Maiesta, very curious and impressionable country healer. 
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Centaurs, cowtaurs and cowgirls fascinated me! I like them very much!Love Love Love 
One my good friend, Liza, give me a very intresting idea. I always like's a instant pregnancy stories and this idea was the impetus to write a short story about a magical artifact, decorated with symbols of the ancient goddess of fertility. 
the plot is simple - two friends after school to find a school locker thing belonging to longtime girlfriend of one of them, missing a year ago. talking about what could happen to her, the girls take a discovery from risking passing try it, without even knowing what it means and what the mysterious secret pattern hides it. girlfriend are one of them for the night, not knowing what lies ahead.

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MilaCuteGirl1996
Mila Kruglova
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:iconteslarossa:
Teslarossa Featured By Owner 2 days ago
Hi there! <3
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:iconindieperverture:
IndiePerverture Featured By Owner Apr 11, 2017   Digital Artist
Hi! Hello! ^ ^
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:iconmilacutegirl1996:
MilaCuteGirl1996 Featured By Owner Apr 14, 2017  Hobbyist Writer
Hello!
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:iconindieperverture:
IndiePerverture Featured By Owner Apr 14, 2017   Digital Artist
How are you? ^ ^
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:iconmilacutegirl1996:
MilaCuteGirl1996 Featured By Owner Apr 15, 2017  Hobbyist Writer
I'm fine!
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CoffeeSlice Featured By Owner Apr 11, 2017
Thanks for the watch!
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:iconmilacutegirl1996:
MilaCuteGirl1996 Featured By Owner Apr 14, 2017  Hobbyist Writer
You're welcome!
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Valtorgun-le-Grand Featured By Owner Mar 10, 2017  Hobbyist Digital Artist
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:iconmilacutegirl1996:
MilaCuteGirl1996 Featured By Owner Mar 10, 2017  Hobbyist Writer
You're welcome! Pregnancy is very good for her!
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:iconvaltorgun-le-grand:
Valtorgun-le-Grand Featured By Owner Mar 10, 2017  Hobbyist Digital Artist
thank you again! :D
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